• Our studio

    Red Barrels is the studio behind the immersive indie horror series Outlast, a series that has terrified more than 15 million players worldwide. Based in Montreal, Red Barrel’s mission is to create unforgettable experiences that leave the player’s blood running cold.

    Red Barrels was founded by Philippe Morin (Prince of Persia: Sands of Time, Assassin’s Creed & Uncharted: Drake’s Fortune), David Chateauneuf (Lead level designer: Prince of Persia: Sands of Time, Assassin’s Creed & Splinter Cell: Conviction) and Hugo Dallaire (Art Director: Splinter Cell & Army of Two).

    Our team

    Philippe Morin
    Senior Game Designer

    David Chateauneuf
    Senior Game Designer

    Hugo Dallaire
    Senior Artist

    Réjean Charpentier
    Senior Programmer

    Alexandre Sabourin
    Senior Environ Mental Artisan

    Francis Brus
    Mr. Audio Creator

    Fran?ois Vaillancourt
    Senior Programmer

    Tracy Allan
    Operations Manager

    Patrice Coté
    Senior Artist

    Patrick Dubuc
    Senior Artist

    Sébastien Galarneau
    Senior Designer

    Sébastien Sauvé
    Senior Programmer

    Stefan Petryna
    Animation Director

    Marie-Chantal Larocque
    Senior Animator

    Zach Hall
    Technical Director

    Jocelyn Zeller
    Senior Character Artist

    Fran?ois Cournoyer
    Senior Programmer

    Jean-Francois Duval
    Senior Artist

    Kelly Grondin
    Lead QA

    Hugo Richard
    Senior Concept Artist

    William Paré-Jobin
    Character Artist

    Alexandre Poirier
    Game Designer

    Matt Jackson
    Game Director

    Alexandre Hubert

    Alexandre Morin
    Senior Level Artist

    Zikria Amiri

    Samuel Bernier
    Senior Level Designer

    Date of birth

    Red Barrels Games